Build 43f5cf9

Honey Pokémon RNG

Last updated: 2026-05-11 UTC
Get shiny honey Pokémon with perfect IVs and natures.
1
Set up
2
Pick a Pokémon
3
Hit your seed
4
Get the Pokémon
5
Calibrate

Set up

Follow our Honey Tree setup guide to set up your desired Pokémon. Once you're done, come back here to continue.Choose the game and console you're playing below then continue to the next step.

Pick a Pokémon

  1. Fill out the tool below to find a Pokémon that suits you.
  2. If you can't find a Pokémon you like, you can increase the min and max delays. This will increase the time to get the Pokémon.
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SelectShinyNatureAbilityGenderHPAtkDefSpASpDSpePIDAdvanceDelaySecondSeed
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Prepare the save

  1. If you're on Platinum, set your console date to 12/31/2099 on NDS or 12/31/2050 on 3DS.
  2. Your party should have:
    • At least one Chatot with Chatter (two is optimal).
    • A lead Pokémon without sync or cute charm.
  3. Switch your Poketch to the Coin Flip app.
  4. Save in front of the Pokémon you want to RNG. If the area is raining, save in the nearest town instead.

Prepare the console

  1. Set your console date to Unknown date.
  2. Start setting your console time to Unknown time, but don't confirm it just yet.
Confirm time screen
Confirm time screen

Hit your seed

  1. Simultaneously press A to set the console time and start the timer below.
  2. Exit the settings on your console and restart your console.
  3. When the first timer ends, press A to start the game.
  4. Get to the screen where you load your save.
  5. Immediately press A when the second timer to goes off.

Calibrate the seed

  1. Click "Generate" below to generate a list of possible seeds you hit.
  2. Flip the coin in the Poketch and click the heads or tails buttons below to filter results.
  3. If you have one result left and it isn't your target seed, click "Calibrate".
  4. Try to hit your target again.
  5. If the "Flip Delay" column is checked for the Pokémon you hit, take one of these actions:
    • For Any game, insert a GBA cart
    • For HeartGold and SoulSilver, use the touch screen to press the down and up arrows on the continue screen.
    • For Diamond, Pearl, and Platinum, click "New Game", then press B to return to the continue screen.
    • If you've flipped the delay, you need to keep flipping it every time.
CalibrateIs TargetFlip DelayDelay OffsetSecond OffsetSeedDelaySecondCoin Flips
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Optional: Quiet NPCs

You can skip this if you can open/close your party fast enough to avoid NPC noise. Otherwise, this makes things more consistent.
  1. Battle every NPC for your tree in the Honey Tree NPC list.
  2. If an NPC won't battle, use the VS Seeker.
  3. Defeat all NPCs the VS Seeker finds.

Notes

  • If the VS Seeker says an NPC isn't ready, try again.
  • Do not leave the area, or NPCs will reset.
  • The VS Seeker can trigger multiple NPCs at once, so keep only your target NPC on screen when using it.

Get your Pokémon

Follow these steps once you've hit your target seed and quieted the NPCs.
  1. Stand in front of your tree and open your party menu.
  2. Click "Generate" to view a list of Chatter pitches.
  3. View Chatot's summary to hear the Chatter sound.
  4. Select "Low", "Medium", or "High" to match the pitch you hear and identify your current RNG advance.
  5. Repeat steps 3 and 4 until you're 1 advance before your target.
  6. Exit the party and press A to start the battle or receive the Pokémon.
Reference sounds:
Record the "Low" sound with the "Chatter" ability to use these.
Filters:
Target/HeardAdvancePitchPitch Value
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Calibrate Advances

Use this if you didn't get your Pokémon after advancing the correct number of times and verifying Chatter pitches.
  1. Check your Pokémon stats.
  2. Fill out the form below with the stats of the Pokémon you caught and click "Generate".
  3. Click "Calibrate Advance" to adjust your Chatot summary count, or use the "Calibrate Timer" to adjust your seed timing.
  4. Try to hit your target again.
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CalibrateIs TargetAdvance OffsetAdvanceDelay OffsetSecond OffsetSeed
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Credits

  • Sorendog and Zaksabeast for writing this tool.
  • Thanks to all PokeFinder contributors, whose work this tool is built upon.
  • Bilbo and Fiask for helping test this tool and providing feedback.