Build 43f5cf9

Glossary

Gist: List of important terms related to Pokémon RNG manipulation in Generation III games.
Name
DescriptionImportance
Seed
Starting value used by the game's random number generator (RNG). Knowing or controlling it allows players to predict and manipulate in-game randomness for desired outcomes.
Also known as: Initial seed
Essential
AdvanceProcess of moving forward in the game's random number sequence. This happens through in-game actions like NPC movement, menu interactions, or specific mechanics that shift the RNG to a new state.Essential
Target advanceSpecific RNG advance a player aims for a desired outcome. Ex: Advance 1000 for shiny Pokémon.Essential
Hit advanceSpecific RNG advance a player actually hit when attempting an RNG manipulation. It is usually displayed along the difference with the target advance. Ex: Advance 1007 (+7), where the target advance is 1000.Essential
Frame
Single rendered image on the screen, which updates at a consistent rate (~59.7 frames per second on GBA).
Also known as: Visual frame
Essential
Calibration (action)Process of determining the game's timing inconsistencies to accurately predict RNG outcomes.Essential
Calibration (value)Timing variation to counterbalance the game inconsistencies in order to obtain the desired outcome. Ex: +100 ms.Essential
OffsetThe difference between the RNG advance on the last player input and when the Pokémon generation occurs. Ex: If the offset is 5 and you press A on advance 1000, the Pokémon will be generated on advance 1005.Essential
Individual value
Randomly generated number (0-31) assigned to a Pokémon when it is generated. There is one for each stat and it influences the actual stat value.
Also known as: IV
Essential
Hexadecimal
Base-16 numbering system where each digit can represent a value from 0 to 15. It uses the digits 0-9 and the letters A-F to represent the values 10-15.
Also known as: Hex
High
Modulo
Mathematic operation to get the remainder when one number is divided by another. For example, 5 mod 3 = 2 because when you divide 5 by 3, the remainder is 2.
Also known as: Mod
High
Trainer ID
Random number generated when starting a new game. It is displayed on their trainer card. It affects whether a Pokémon is shiny.
Also known as: TID
High
Secret ID
Random number generated when starting a new game. It is never displayed to the player. It affects whether a Pokémon is shiny.
Also known as: SID
High
Trainer shiny value
Number derived from the Trainer ID and Secret ID. A Pokémon is shiny if its Pokémon shiny value is the same of the original trainer's Trainer shiny value.
Also known as: TSV
High
Personality value
Random number generated for each Pokémon. It determines the gender, ability, nature, and shininess. Personality values are written in hexadecimal format (ex: ABCD1234).
Also known as: PID
High
Pokémon shiny value
Number derived from the Pokémon Personality value. A Pokémon is shiny if its Pokémon shiny value is the same of the original trainer's Trainer shiny value.
Also known as: PSV, Egg shiny value, ESV
High
Dead battery
No longer functioning game's internal clock. In Ruby & Sapphire, this causes the RNG to start from a fixed seed every time the game boots up. This makes RNG manipulation easier, as players can predict and control Pokémon encounters more consistently.
Also known as: Dry battery
High
Live batteryFunctioning game's internal clock. In Ruby & Sapphire, this causes the RNG to start from a different seed every time the game boots up.High
Sweet ScentAttack that can be used outside of battle to trigger a wild Pokémon encounter. Its consistency makes it ideal for RNG manipulation.High
SynchronizeIn Pokémon Emerald, wild Pokémon encounters have 50% chance to share the same Nature as the lead Pokémon if it has the Synchronize ability.High
Mystic TimerTimer specifically designed for Pokémon RNG manipulation, available in a browser.High
Eon TimerTimer specifically designed for Pokémon RNG manipulation, available as a program.High
Static PokémonPokémon encounters that predetermined such as starter, stationary, gift, legendary, and roamers Pokémon.High
Method
A method indicates how a Pokémon will be generated for a given RNG advance.
Also known as: Method-1, Method-4
High
Method-XMethod-1 and Method-4 are the methods for Static Pokémon.High
Wild-XWild-1, Wild-2 and Wild-4 are the methods for wild Pokémon.High
Lua scriptA file with the .lua extension that can be loaded by emulators to help manipulate RNG. Ex: Display the current RNG advance.Mid
ReseedingResetting the RNG state with a new seed, effectively jumping in the game's random number sequence. Painting and battle video are techniques based on reseeding.Mid
Painting techniqueTechnique to shorthen the wait time to reach high RNG advances by interacting with a painting in the Lilycove Contest Hall. Exclusive to Ruby, Sapphire, and Emerald.Mid
Battle video techniqueTechnique to speed up repeated RNG manipulation attempts by recording a battle video and viewing it to advance the RNG.Mid
NoiseUnpredictable factors that cause the RNG to advance in ways that are difficult to control.Mid
mGBAGBA emulator with lua script support which is recommended for RNG manipulation.Mid
Effort value
Hidden stat experience given after defeating Pokémon or eating Vitamins. It influences the actual stat value. It is rarely relevant in RNG manipulations.
Also known as: EV
Low
NO$GBAGBA emulator with a built-in interactive debugger which is useful for RNG manipulation research.Low
DolphinGameCube emulator with GBA connectivity.Low
PKHexPokémon save editor.Low
Arbitrary code execution
Exploit allowing players to alter the Pokémon generation code.
Also known as: ACE
Low
VBlankMechanism used by the GBA to refresh the screen (~59.7 times per second). VBlank updates the RNG to advance by 1.Low
Cycle counterInternal counter in the GBA that tracks the number of CPU instructions performed. Every time it reaches 280'896, a VBlank is triggered.Low
Decompiled code
Human-readable code equivalent to the Pokémon game program. It is used to better understand its logic.
Also known as: pret
Low

Credits

  • Fiask for the Italian translation.
  • El Terapagos Mexicano for the Spanish translation.